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Organising

How to write missions that pull people into the city

In Tikkertje, every area is a mission. Players have to stand close to the spot and submit evidence with photos or video. So the mission decides how your game feels: like a quick to-do list, or like an afternoon you will talk about for years.

Five rules for a good mission

  • Let the place take part. A mission that only works at that bridge beats one that works anywhere.
  • Keep it to one sentence. Players read it while walking, with the tagger on their heels.
  • Make it visible. Nobody reviews the evidence, so the fun has to be in the photo or video itself.
  • Choose the format on purpose. One photo is quick, a series makes people walk around, a video takes nerve.
  • Keep it safe. Never ask for anything on the road, on private ground or at the expense of passers-by.

Photo, series or video?

You choose what each area needs. A single photo suits busy spots where players want to move on quickly. A series of, say, three photos makes someone really look at the place. Video works well for missions with movement or a touch of embarrassment.

Because everything is accepted automatically once the evidence has arrived intact, your mission should not need a referee. Write it so it is obvious what has to be on screen.

Start with the city

Write your missions only after choosing the areas. Our steps show how to set up a city. Think about value as well: a hard mission in a busy spot gets taken over less often, and that is exactly what makes a good board exciting.

All set? See how missions look on the features page, or get a game pass for your group.

Finished reading? Then you may claim it.